Minotaur Mage

155 Hit Points 300 Experience Points per kill

Summon/Convince:  -/- (Illusionable)

Abilities:  Melee (0-20), Energy Missile (0-58), Fire Missile (0-105), Energy Field (30)

Pushable:

Push Objects:

Walks around:  Fire

Est. Max. Damage:  213 hp per turn

Immune to:  Energy, Poison, Invisibility

Neutral to:  Physical, Fire, Life Drain

Sounds: "Learrn tha secrret uf deathhh!"; "Kaplar!".

Task:  400 kills

Field Notes:  These creatures are dangerous and usually found with Minotaur Guards because of their low defense.

Location:  Mintwallin, Cyclopolis, Maze of Lost Souls, Dark Pyramid, Folda, Kazordoon, Plains of Havoc, Deeper Vilias, Minotaur Hell (Rookgaard), Elvenbane, Outlaw Camp.

Strategy:  Minotaur Mages deal a lot of damage. Do not hunt them for their loot. Mages tend to kill them in the Dark Pyramid as they yield great exp for their hp. You cannot profit on them.

Loot:  0-30 gp, 0-7 Carrots, Combat Knife, dead Snake, Torch, Leather Helmet, Leather Legs, Knife, Chain Legs (semi-rare), Brass Armor (rare), Minotaur Hoof (rare) Minotaur Tome (very rare).