Minotaur Archer

100 Hit Points 130 Experience Points per kill

Summon/Convince:  390/390 (Illusionable)

Abilities:  Melee (0-25), Bolts (0-80).

Pushable:

Push Objects:

Walks around:  Fire, Energy, Poison

Est. Max. Damage:  105 hp per turn

Immune to:  None

Neutral to:  Physical, Energy, Fire, Poison, Life Drain

Sounds: "Ruan Wihmpy!"; "Kaplar!".

Task:  950 Kills (Dwarf Faction)

Field Notes:  They run in very low health. A powerful minotaur. Popular to Summon as it is almost as deadly as a Fire Devil and requires less mana.

Location:  Ancient Temple, way to Mintwallin, Folda Underground Cave, Outlaw Camp, Plains of Havoc, Kazordoon Minotaur Tower, Daramanian Minotaur Pyramid, Deeper Vilias Dungeon (level 50+ to open the door), Hero Cave

Strategy:  Run towards them and don't let him attack from a distance. Usually in company of Minotaur Guards and Minotaur Mages. Be careful, as this creature is strong and can kill an inexperienced player pretty quickly. Stealth Rings can be a big help when facing many of these.

Loot:  0-28 gp, Meat, 0-18 Bolts, 0-? Hunting Bolts, Crossbow, Scale Armor, Brass Armor, Chain Armor, Chain Legs, Chain Helmet, Soldier Helmet, Minotaur Hoof (rare)